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It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts .
Also independent video game. Loosely defined as a game made by a single person or a small studio without any financial, development, marketing, or distribution support from a large publisher, though there are exceptions. infinite health See god mode. infinite life See god mode. infinite runner See endless runner. influencer
Reverso is a French company specialized in AI-based language tools, translation aids, and language services. [2] These include online translation based on neural machine translation (NMT), contextual dictionaries, online bilingual concordances, grammar and spell checking and conjugation tools.
Internal medicine physician, speaker, and award-winning author Dr. Saundra Dalton-Smith joins the I’ve Got a Secret! with Robin McGraw podcast to share seven different types of rest that we all ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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The 1976 French short film C'était un rendez-vous and the 1998 film Ronin influenced the conception of Burnout. Alex Ward, the creator of Burnout, said the inspiration for the racing game was the DVD version's 15th chapter, which is titled "Crashing the Case", and shows a crash between two opposing cars. [4] [5] [6]
[2] A sequel, Burnout 2: Point of Impact, was released by Acclaim in 2002. Besides races, Burnout 2 introduced the series' signature "Crash mode", in which players would drive a car into a tableau of other cars and objects to try to do as much damage as possible. At this point in the series, the games were focused on driving on rural and ...