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  2. Randomized meldable heap - Wikipedia

    en.wikipedia.org/wiki/Randomized_meldable_heap

    This heap node is the root node of a heap containing all elements from the two subtrees rooted at Q1 and Q2. A nice feature of this meld operation is that it can be defined recursively. If either heaps are null, then the merge is taking place with an empty set and the method simply returns the root node of the non-empty heap.

  3. Binomial heap - Wikipedia

    en.wikipedia.org/wiki/Binomial_heap

    heap.addTree(tree) heap.next(); p.next(); q.next() Because each binomial tree in a binomial heap corresponds to a bit in the binary representation of its size, there is an analogy between the merging of two heaps and the binary addition of the sizes of the two heaps, from right-to-left. Whenever a carry occurs during addition, this corresponds ...

  4. Mergeable heap - Wikipedia

    en.wikipedia.org/wiki/Mergeable_heap

    Pairing heap; Skew heap; A more complete list with performance comparisons can be found at Heap (data structure) § Comparison of theoretic bounds for variants. In most mergeable heap structures, merging is the fundamental operation on which others are based. Insertion is implemented by merging a new single-element heap with the existing heap.

  5. Skew heap - Wikipedia

    en.wikipedia.org/wiki/Skew_heap

    Only two conditions must be satisfied: The general heap order must be enforced; Every operation (add, remove_min, merge) on two skew heaps must be done using a special skew heap merge. A skew heap is a self-adjusting form of a leftist heap which attempts to maintain balance by unconditionally swapping all nodes in the merge path when merging ...

  6. Leftist tree - Wikipedia

    en.wikipedia.org/wiki/Leftist_tree

    The merge operation takes two Min HBLTs as input and returns a Min HBLT containing all the nodes in the original Min HBLTs put together. If either of A or B is empty, the merge returns the other one. In case of Min HBLTs, assume we have two trees rooted at A and B where A.key ≤ {\displaystyle \leq } B.key. Otherwise we can swap A and B so ...

  7. Octal game - Wikipedia

    en.wikipedia.org/wiki/Octal_game

    The octal code for a game is specified as 0 . d 1 d 2 d 3 d 4 …, where the octal digit d n specifies whether the player is allowed to leave zero, one, or two heaps after removing n tokens from a heap. The digit d n is the sum of 1 if leaving zero heaps is permitted, 0 otherwise; 2 if leaving one heap is permitted, 0 otherwise; and; 4 if ...

  8. Grundy's game - Wikipedia

    en.wikipedia.org/wiki/Grundy's_game

    Grundy's game is a two-player mathematical game of strategy. The starting configuration is a single heap of objects, and the two players take turn splitting a single heap into two heaps of different sizes. The game ends when only heaps of size two and smaller remain, none of which can be split unequally.

  9. Fibonacci heap - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_heap

    In a binary or binomial heap, such a sequence of operations would take ((+) ⁡) time. A Fibonacci heap is thus better than a binary or binomial heap when is smaller than by a non-constant factor. It is also possible to merge two Fibonacci heaps in constant amortized time, improving on the logarithmic merge time of a binomial heap, and ...