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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. NVIDIA certifies a dozen FreeSync monitors as 'G-SYNC ... - AOL

    www.aol.com/news/2019-01-07-nvidia-freesync-g...

    Monitor manufacturers must usually decide whether to use NVIDIA's G-SYNC and AMD's FreeSync, a crucial choice that can divide consumers into camps and drastically affect sales. Now, NVIDIA has ...

  4. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  5. NVIDIA rebrands G-SYNC HDR as 'G-SYNC Ultimate' - AOL

    www.aol.com/news/2019-01-07-nvidia-rebrands-g...

    At its CES 2019 keynote, NVIDIA revealed that it's essentially rebranding G-SYNC HDR displays as G-SYNC Ultimate. It launched the HDR program last year at CES, promising very high standards like G ...

  6. The 10 Best 4K TVs That Guarantee a Great Viewing ... - AOL

    www.aol.com/10-best-4k-tvs-guarantee-131600386.html

    The C3 also is a great choice for gaming, with a 120Hz refresh rate, extremely low latency, and NVIDIA G-Sync built in. LG’s WebOS smart TV interface doubles as a smart home control hub.

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Too much latency causes the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc. Demo software on classic systems such as the Commodore 64 and ZX Spectrum frequently exploited those techniques because of the predictable nature of their respective video systems to achieve effects that might otherwise be ...

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