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Then we apply the algorithm: 1 × 15 − 3 × 75 + 2 × 14 = 182 Because the resulting 182 is less than six digits, we add zero's to the right side until it is six digits. Then we apply our algorithm again: 1 × 18 − 3 × 20 + 2 × 0 = −42 The result −42 is divisible by seven, thus the original number 157514 is divisible by seven. Example 2:
For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...
Examples of tempo-free statistics including the following [3] [4] Pace: Possessions per game (typically ranges from 60 to 75) PPP: Points per possession, the points a team score for each possession regardless of a team's pace; TO%: Turnover percentage, the measure of how often a team loses possession of the ball before creating a scoring ...
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.
It is the number of runs scored per wicket lost, divided by the number of runs conceded per wicket taken: [7] =. Mathematically, this is equivalent to: =. For example, if in one match Sri Lanka scored a total of 535 runs for the loss of 14 wickets, then they scored 38.214 runs per wicket.
This is denoted as 20 / 5 = 4, or 20 / 5 = 4. [2] In the example, 20 is the dividend, 5 is the divisor, and 4 is the quotient. Unlike the other basic operations, when dividing natural numbers there is sometimes a remainder that will not go evenly into the dividend; for example, 10 / 3 leaves a
A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.
The products of small numbers may be calculated by using the squares of integers; for example, to calculate 13 × 17, one can remark 15 is the mean of the two factors, and think of it as (15 − 2) × (15 + 2), i.e. 15 2 − 2 2.