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Gehenna (beginning in the third edition of the game, the Bleak Eternity of Gehenna; also, The Fourfold Furnaces [29] or The Fires of Perdition [29]) is a plane of existence of neutral evil/lawful evil alignment. [30] It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology.
A fictional plane of existence in Dungeons & Dragons, under the standard planar cosmology. [34] A dimly lit dimension that is both conterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly.
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
The One D&D playtest released in August 2022 updated the base tiefling [25] to have "options encompassing all the Lower Planes. Infernal tieflings are tied to lawful evil planes like Acheron or the Nine Hells, abyssal tieflings to chaotic evil planes like the Abyss or Pandemonium, and chthonic tieflings to neutral evil planes like Gehenna or Hades.
Planes of Conflict links perfectly into other Planescape works, and die-hard cutters will instantly want to plunge their parties into all manner of neutral nastiness." [1] He concluded the review by stating that with this expansion pack, "Planescape confirms its position as the premier AD&D world. Its hallmark is a bizarre juxtaposition of ...
Unlike earlier editions, he has no particular affinity for aberrations and his alignment is Chaotic Evil, rather than Neutral Evil. In the Fourth Edition Monster Manual, Tharizdun is described as creating the Abyss and the demons that live there by corrupting a portion of the elemental chaos using a shard of pure evil. For this, all the other ...
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In Advanced Dungeons & Dragons, this became a two-dimensional grid, one axis of which measures a "moral" continuum between good and evil, and the other "ethical" between law and chaos, with a middle ground of "neutrality" on both axes for those who are indifferent, committed to balance, or lacking the capacity to judge.
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