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  2. The 25 Best Educational Games for Kids (That They'll ... - AOL

    www.aol.com/25-best-educational-games-kids...

    Kids of all ages will have fun while learning everything from geography to math. Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach ...

  3. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. Funbrain - Wikipedia

    en.wikipedia.org/wiki/FunBrain

    The website was founded in May 1992 and is owned by Poptropica Worldwide, a division of Pearson Education's Family Education Network. The current publisher is Jess Brallier. The company said the site has 65,000 teachers registered, 35 million visits per month, and 60,000 page visits per day, [3] [4] and provides mathematics and kid style games.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

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