Search results
Results from the WOW.Com Content Network
Half-line (geometry) or ray, half of a line split at an initial point Directed half-line or ray, half of a directed or oriented line split at an initial point; Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph
In Euclidean geometry two rays with a common endpoint form an angle. [14] The definition of a ray depends upon the notion of betweenness for points on a line. It follows that rays exist only for geometries for which this notion exists, typically Euclidean geometry or affine geometry over an ordered field.
A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. [1]
A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.
In mathematics, for a function :, the image of an input value is the single output value produced by when passed . The preimage of an output value y {\displaystyle y} is the set of input values that produce y {\displaystyle y} .
A standard definition of an ellipse is the set of points for which the sum of a point's distances to two foci is a constant; if this constant equals the distance between the foci, the line segment is the result. A complete orbit of this ellipse traverses the line segment twice. As a degenerate orbit, this is a radial elliptic trajectory.
In three-dimensional geometry, "clockwise" and "anticlockwise" have no absolute meaning, so the direction of positive and negative angles must be defined in terms of an orientation, which is typically determined by a normal vector passing through the angle's vertex and perpendicular to the plane in which the rays of the angle lie.