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  2. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming ...

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    In object-oriented design, a pattern is a named description of a problem and solution that can be applied in new contexts; ideally, a pattern advises us on how to apply its solution in varying circumstances and considers the forces and trade-offs.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in ...

  7. Object-oriented user interface - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_user_interface

    The CUA guidelines stated that 'In an object-oriented user interface, the objects that a user works with do not necessarily correspond to the objects or modules of code, that a programmer used to create the product.' [7] The basic design methods described in CUA were refined further into the OVID [9] method which used UML to model the interface.

  8. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  9. Object-oriented modeling - Wikipedia

    en.wikipedia.org/wiki/Object-Oriented_Modeling

    Object-oriented modeling (OOM) is an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development. The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and ...