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The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]
Printable version; In other projects Wikidata item; Appearance. move to sidebar hide ... Ludic may refer to: Games, structured play; Ludic language, spoken in Russia;
Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...
It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...
It is a sister site to The Free Dictionary and usage examples in the form of "references in classic literature" taken from the site's collection are used on The Free Dictionary 's definition pages. In addition, double-clicking on a word in the site's collection of reference materials brings up the word's definition on The Free Dictionary.
The original edition had 15,000 words and each successive edition has been larger, [3] with the most recent edition (the eighth) containing 443,000 words. [6] The book is updated regularly and each edition is heralded as a gauge to contemporary terms; but each edition keeps true to the original classifications established by Roget. [2]
The various meanings of the Latin word are all within the semantic field of "play, game, sport, training" (see also ludic). [ 1 ] An elementary or primary school or the school of the "litterator" attended by boys and girls up to the age of 11 was a ludus .
Engraving by Jusepe de Ribera depicting the melancholic and world-weary figure of a poet. Weltschmerz (German: [ˈvɛltʃmɛɐ̯ts] ⓘ; literally "world-pain") is a literary concept describing the feeling experienced by an individual who believes that reality can never satisfy the expectations of the mind, [1] [2] resulting in "a mood of weariness or sadness about life arising from the acute ...