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SSX 3 is a 2003 snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the SSX series. [4] ...
Title Platform Released date Extreme Air Snowboarding: Mobile phone: December 31, 2003 [3]: Final Fantasy VII Snowboarding: Mobile phone: March 29, 2005 [4]: Big Mountain Snowboarding
SSX (standing for "Snowboard Supercross" [1] [2]) is a series of snowboarding video games published by EA Sports, created by Steve Rechtschaffner, who is the inventor of the Olympic snowboarding event boardercross. [2] [3] The SSX series are arcade-style racing games with larger-than-life courses, characters, and tricks. [4]
Disney Sports Snowboarding is a 2003 snowboarding racing video game developed and published by Konami for the Game Boy Advance. The game is part of a series of Disney-licensed sports titles under the Disney Sports brand. Upon release, the game received mixed to average reception, with praise directed towards the game's pre-rendered background ...
Pages in category "Snowboarding video games" The following 71 pages are in this category, out of 71 total. This list may not reflect recent changes. *
Tommy Moe's Winter Extreme: Skiing & Snowboarding, [a] known in Europe as Val d'Isère Championship, is a winter sports video game for the Super Nintendo Entertainment System that uses skiing and snowboarding as extreme sports in freestyle mode, training mode, or competition mode.
1080° Snowboarding [a] is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a third-person perspective , using a combination of buttons to jump and perform tricks across eight levels .
Similar to 1080° Snowboarding, gameplay focuses on racing more than performing stunts. [1] There are differences between this game and Snowboarding, with one being the Avalanche - the final event of every Match Race challenge is a daredevil run through an avalanche-prone trail where the player has to outrun an avalanche that starts in the middle of the run or even at the very start. [2]