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  2. Category:Shadowrun video games - Wikipedia

    en.wikipedia.org/wiki/Category:Shadowrun_video_games

    Download QR code; Print/export Download as PDF ... Shadowrun (1994 video game) ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...

  3. Category:Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Category:Shadowrun

    This page was last edited on 6 December 2024, at 22:09 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. Shadowrun (2007 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(2007_video_game)

    At E3 in May 2006, Microsoft officially revealed Shadowrun for Windows Vista and the Xbox 360. [2] Originally, the game was set to have a single-player campaign to complement the multiplayer. FASA Studio's Bill Fulton later revealed the campaign mode was cut due to "resource constraints" and the "quality over quantity" focus of development. [3]

  5. Virtual Realities 2.0 - Wikipedia

    en.wikipedia.org/wiki/Virtual_Realities_2.0

    In the February 1996 edition of Arcane (Issue 3), Andy Butcher gave it an above-average rating of 8 out of 10, saying, "Virtual Realities 2.0 is one of the most impressive Shadowrun rules supplements ever, and any referee who has even the slightest interest in player-character deckers will find it indispensable.

  6. Seattle Sourcebook - Wikipedia

    en.wikipedia.org/wiki/Seattle_Sourcebook

    Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...

  7. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.

  8. Shadowrun (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1993_video_game)

    Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System, adapted from the tabletop role-playing game Shadowrun by FASA.The video game was developed by Australian company Beam Software and first released in 1993 by Data East.

  9. Street Samurai Catalog - Wikipedia

    en.wikipedia.org/wiki/Street_Samurai_Catalog

    In 1996, this book was updated to the rules for the second edition of Shadowrun, resulting in a slightly smaller page count of 109 pages. In 1999, material was taken from this book, updated to the new rules for Shadowrun 3 , and then divided between Man & Machine (1999), and Cannon Companion (2000).