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  2. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Instead of defining to represent the total value of the coins on the table, we could define to represent the count of the various coin types on the table. For instance, X 6 = 1 , 0 , 5 {\displaystyle X_{6}=1,0,5} could be defined to represent the state where there is one quarter, zero dimes, and five nickels on the table after 6 one-by-one draws.

  3. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  4. Transition-rate matrix - Wikipedia

    en.wikipedia.org/wiki/Transition-rate_matrix

    In probability theory, a transition-rate matrix (also known as a Q-matrix, [1] intensity matrix, [2] or infinitesimal generator matrix [3]) is an array of numbers describing the instantaneous rate at which a continuous-time Markov chain transitions between states.

  5. Markov chain Monte Carlo - Wikipedia

    en.wikipedia.org/wiki/Markov_chain_Monte_Carlo

    In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution. The more steps ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics. The attribute sequence in D&D was changed to Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma, sometimes referred to as "SIWDCC". [ 9 ]

  7. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Value iteration starts at = and as a guess of the value function. It then iterates, repeatedly computing V i + 1 {\displaystyle V_{i+1}} for all states s {\displaystyle s} , until V {\displaystyle V} converges with the left-hand side equal to the right-hand side (which is the " Bellman equation " for this problem [ clarification needed ] ).

  8. File:ASCII Code Chart.svg - Wikipedia

    en.wikipedia.org/wiki/File:ASCII_Code_Chart.svg

    USASCII code chart.png This SVG image was uploaded in a graphics format such as GIF , PNG , JPEG , or SVG . However, it consists purely or largely of information which is better suited to representation in wikitext (possibly using MediaWiki's special syntax for tables , math , or music ).

  9. Chain-ladder method - Wikipedia

    en.wikipedia.org/wiki/Chain-ladder_method

    The chain-ladder or development [1] method is a prominent [2] [3] actuarial loss reserving technique. The chain-ladder method is used in both the property and casualty [1] [4] and health insurance [5] fields. Its intent is to estimate incurred but not reported claims and project ultimate loss amounts. [5]