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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  3. MIL-STD-498 - Wikipedia

    en.wikipedia.org/wiki/MIL-STD-498

    MIL-STD-498 standard describes the development and documentation in terms of 22 Data Item Descriptions (DIDs), which were standardized documents for recording the results of each the development and support processes, for example, the Software Design Description DID was the standard format for the results of the software design process.

  4. Software design description - Wikipedia

    en.wikipedia.org/wiki/Software_Design_Description

    A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders.

  5. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

  6. Audio file format - Wikipedia

    en.wikipedia.org/wiki/Audio_file_format

    Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.

  7. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    The software was only able to use a uniform bit rate on all frames in an MP3 file. Later more sophisticated MP3 encoders were able to use the bit reservoir to target an average bit rate selecting the encoding rate for each frame based on the complexity of the sound in that portion of the recording.

  8. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint. First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs ...

  9. ATRAC - Wikipedia

    en.wikipedia.org/wiki/ATRAC

    This is reflected in the design of the ATRAC codecs, which emphasize processing smaller groups of samples at a time to save memory at the cost of compression efficiency and additional multiplies. These trade-offs are logical for DSP systems, where memory was often at a premium compared to multiplier performance.