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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  3. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  4. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.

  5. List of stock characters - Wikipedia

    en.wikipedia.org/wiki/List_of_stock_characters

    A hero with a flaw, mistake, or misconception that leads to their eventual death and downfall. Historically, they were the main character in a Greek or Roman tragedy. The flaw often arises due to the character's hubris. Despite the character's flaw, the audience usually finds them to be admirable or appealing at a broader level, which increases ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  7. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Advantage: A positive or useful statistic or trait. [citation needed] Attributes: Natural, in-born characteristics shared by all characters. Functional attributes, such as physical strength or wisdom, have a mechanical impact on gameplay while cosmetic attributes, such as visual appearance, allow a player to define their character within the ...

  8. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    In comparing the cover of the 2024 Player's Handbook to the 2014 Player's Handbook, Matt Bassil of Wargamer commented that "the old cover is an obvious power fantasy: look how powerful you can become and the cool things you can fight" while the new cover has a different focus: "look at the variety of DnD races and classes you can play, and the ...

  9. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.