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  2. Purble Place - Wikipedia

    en.wikipedia.org/wiki/Purble_Place

    Purble Pairs is a pattern recognition and memory game similar to Concentration. The object is to clear the tableau in the fewest turns. The object is to clear the tableau in the fewest turns. As the skill level progresses, a timer appears, the grid size increases, and more similar pictures are used.

  3. Dora the Explorer video games - Wikipedia

    en.wikipedia.org/wiki/Dora_the_Explorer_video_games

    The game also features some pattern recognition, mainly with ingredients, putting ingredients in the correct places, etc. There is a Replay a Game feature where players can replay a mini-game that they have previously unlocked. All mini-games progressively get harder, encouraging the player to widen their understanding of math skills.

  4. Puzzle video game - Wikipedia

    en.wikipedia.org/wiki/Puzzle_video_game

    Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and ...

  5. Patterns II - Wikipedia

    en.wikipedia.org/wiki/Patterns_II

    Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.

  6. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  7. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. [7] Video game researcher Jesper Juul traces the history of tile-matching video games back to early puzzle Tetris and Chain Shot! (later known as SameGame), published in 1984 and 1985 ...

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  9. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.