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Many scientists have criticized the plausibility of cryptids due to lack of physical evidence, [7] likely misidentifications [8] and misinterpretation of stories from folklore. [9] While biologists regularly identify new species following established scientific methodology, cryptozoologists focus on entities mentioned in the folklore record and ...
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Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis , began game publishing with Nuclear Destruction , a play-by-mail game which started the professional PBM industry in the United States.
They acquired the license for Austin Powers: The Spy Who Shagged Me and created the Austin Powers Collectible Card Game. However, because the company was better known as a card-gaming company than a party-game company, by that point the game was seen as a poor attempt at a card game and ultimately failed, with production being put indefinitely ...
Cryptozoology is a pseudoscience and subculture that searches for and studies unknown, legendary, or extinct animals whose present existence is disputed or unsubstantiated, [1] particularly those popular in folklore, such as Bigfoot, the Loch Ness Monster, Yeti, the chupacabra, the Jersey Devil, or the Mokele-mbembe.
Scott Haring reviewed Nuclear Escalation in Space Gamer No. 68. [1] Haring commented that "So if you can laugh in the face of potential nuclear conflagration, Nuclear Escalation is not only a cute little game in its own right, but it combined with Nuclear War to produce a killer (pardon the expression) game that is a definite improvement on the original."
Siŋté Máza was the Chief's tribal name. Asked why the white people call him Iron Tail, he said that when he was a baby his mother saw a band of warriors chasing a herd of buffalo, in one of their periodic grand hunts, their tails standing upright as if shafts of steel, and she thereafter called his name Siŋté Máza as something new and novel.
Buffalo Games was founded in 1986 as a family-run business. The initial product line consisted of several board games, and one puzzle, referred to as The World's Most Difficult Puzzle. [3] The initial revenue from their product line came from their sales and marketing to bulk mail catalogs and department store gift sections. [4]