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  2. Model 3 - Even smaller, harder to hack, not compatible with Sega CD or 32X. There's a forum thread discussing which of the three is the best model. There's even more information on the different Mega Drive systems on Wikipedia: During its lifespan, the Sega Mega Drive quite possibly received more officially licensed variations than any other ...

  3. Connect SEGA Mega Drive 2 to smart TV - Arqade

    gaming.stackexchange.com/questions/320976/connect-sega-mega-drive-2-to-smart-tv

    The Video output of SEGA Mega Drive 2 would be connected to the Video(Y) at the back of the TV and the audio out of Sega would connect to White Audio/Mono socket at the back of the TV. A simple dual-RCA cable would suffice in this scenario.

  4. What PSU do I need for a Sega Megadrive/Genesis? - Arqade

    gaming.stackexchange.com/questions/60799

    The MK-1602(-1): for use with SEGA Genesis 1, CD 1, CD 2 uses a 2.1mm barrel connector; The MK-2103(-1): for use with SEGA Genesis 2, 32X uses a EIAJ-03 connector with a positive tip; The MK-1479: for use with SEGA Genesis 3 appears to use the same connector as the MK-2103(-1), but I cannot tell. (I can't find a good photo showing the connector ...

  5. Sega wanted to emulate the Nintendo licensing agreement system, leaving little to no negotiation room for third-party publishers. The discussion went back and forth for nearly a year, until a Sega executive boldly told Bing Gordon, “If you want a different deal you’re going to have to reverse engineer the system, aren’t you?”

  6. Connect SEGA MegaDrive 2 to hdtv - Arqade

    gaming.stackexchange.com/questions/375923/connect-sega-megadrive-2-to-hdtv

    Is that a Sega-specific cable? According to Wikipedia, it sounds like the Mega Drive / Genesis used specialized cables: The back of the model 1 console provides a radio frequency output port (designed for use with antenna and cable systems) and a specialized 8-pin DIN port, which both provide video and audio output. Both outputs produce ...

  7. emulation windows - Are the old Sega games free to use or they...

    gaming.stackexchange.com/questions/389917/are-the-old-sega-games-free-to-use...

    It is illegal to download free copies of Sega’s games. Under US copyright law, works created after January 1st 1978 are usually protected for at least 70 years. You can legally purchase ROMs for several of Sega’s games via the SEGA Mega Drive and Genesis Classics Collection, or by dumping backups from your own cartridges. See also:

  8. Will US Genesis or Sega Saturn controllers work with my EU Mega...

    gaming.stackexchange.com/questions/280754/will-us-genesis-or-sega-saturn...

    Despite the name they also do non-Nintendo consoles, here's the page for Mega Drive/Genesis repair supplies. You can get replacement domes for both 3-button and 6-button Mega Drive/Genesis controllers, either set will run you about $2 USD, plus some shipping. The rubber domes look like this: 3-Button controller: Click for larger image

  9. Lately I bought Sega Mega Drive Classics 1 on Get Games, featuring Golden Axe, Shadow Dancer, Crack Down and several others (also available on Steam). The games work perfectly with my ancient, game-port based gamepad, though since it is a little worn out, I decided to try a much more recent Hama USB based gamepad instead.

  10. How to map certain Kega Fusion functions to a gamepad?

    gaming.stackexchange.com/questions/332239/how-to-map-certain-kega-fusion...

    I'm using Kega Fusion, a Sega Mega Drive/Genesis emulator, which has specific hard-coded keyboard presses for a certain functions (e.g. Backspace = Fast Forward, F5/F8 = save/load state, etc.). Is there any way to map these keyboard presses to a gamepad?

  11. emulation - Genesis and Mega Drive Classics Collection: PAL or...

    gaming.stackexchange.com/questions/252934/genesis-and-mega-drive-classics...

    Both the Genesis and Mega Drive collections are NTSC versions, widely regarded to be the better ones due to the fact that PAL versions usually ran slower. However, there are a few odd things that seem to be running at PAL speed (50hz rather than 60) like the announcer's voice in Virtua Fighter 2. This is probably just an emulation issue.