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This is an accepted version of this page This is the latest accepted revision, reviewed on 16 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims Spark'd is a reality competition television series that premiered on the TBS network on July 17, 2020. [1] The first season of the series, filmed from December 9 to 14, 2019, features 12 contestants, selected from those known to feature The Sims in their online gaming channels, [1] tasked with challenges within The Sims 4 to create characters and stories following the challenge's ...
Ferrari Challenge Trofeo Pirelli is a racing game developed by Eutechnyx and published by System 3, based on the Ferrari Challenge, a single-marque motorsport championship. The game features 14 playable tracks and Ferrari's own Fiorano test track (for training using a solitary F430 Challenge), a vinyl editor and online play for all versions ...
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In fact, SIMS specificity calculated by Richard Rogers et al. [3] for total SIMS score cutoff > 14 points was only .28. These authors [3] mentioned, with respect to SIMS cutoff of > 14 points, that “research (e.g., Clegg et al., 2009 [16]) has found that non-feigning clients often exceed this cut score.”
The Sims was followed by the sequels The Sims 2 (2004), The Sims 3 (2009), and The Sims 4 (2014). The console versions of The Sims were each followed by a sequel, The Sims Bustin' Out (2003), and a spin-off game, The Urbz: Sims in the City (2004).
MySims is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis's The Sims franchise for the Wii and Nintendo DS in September 2007, re-released for Microsoft Windows and mobile phones in 2008, [1] and for BlackBerry in 2009.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.