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This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
WarCry is an out-of-print collectible card game set in the world of Warhammer Fantasy and published by Sabertooth Games. The base game cards were released in 2003, with newer expansions introduced in the months since. A video game adaptation, titled Warhammer: Battle for Atluma, was created for the PSP in 2006. [1]
Artipoppe was founded by Anna van den Bogert and inspired by her experience of motherhood and search for functional yet stylistically elevated baby carriers. [5] From 2012 to 2018, the brand produced baby wraps and ring slings, expanding in 2018 with the Zeitgeist Baby Carrier, all recognized by the International Hip Dysplasia Institute for being “hip-healthy.” [6] Artipoppe's philosophy ...
Epic Battles is an out-of-print collectible card game produced by Score Entertainment that was released in September 2005. Gameplay attempts to emulate a traditional fighting game experience and features characters and attacks from several different franchises.
BattleCards was a fantasy-themed card game published in 1993 by Merlin Publishing.The game features a unique "Scratch and Slay" system created by Steve Jackson.The cards came in 10 card booster packs which included warrior cards, spell cards, advanced combat cards, quest cards, and treasure cards.
The objective of the game is to win all of the cards. The deck is divided evenly among the players, giving each a down stack. In unison, each player reveals the top card of their deck—this is a "battle"—and the player with the higher card takes both of the cards played and moves them to their stack. Aces are high, and suits are ignored. [1]
During each turn, players alternate playing cards from their hands. There are Order and Special Order cards. Order cards allow a player to activate a number of units on a specified section -left flank, center, or right flank. [2] Special Order cards provide specific unique manipulations of game mechanics that are detailed on the card.
ECGs are often mistaken for CCGs. However, while these games are very similar to CCGs and can be seen as their subset (Fantasy Flight Games, for example, defines a "Living Card Game" as "a game that breaks away from the traditional Collectible Card Game (CCG) model" [10]), they crucially lack randomness in the purchase and distribution of the cards.