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  2. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    To properly evaluate user experience, metrics and other factors surrounding a study need to be taken into account, for example: Data (metrics): The time taken to complete a task. Scale (metrics): Indicators that show effectiveness, efficiency and satisfaction.

  3. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    The ISO also lists three factors that influence user experience: the system, the user, and the context of use. Note 3 of the standard hints that usability addresses aspects of user experience, e.g. "usability criteria can be used to assess aspects of user experience". The standard does not go further in clarifying the relation between user ...

  4. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]

  5. First-time user experience - Wikipedia

    en.wikipedia.org/wiki/First-time_user_experience

    The incorporation factor is the most significant user experience phase of the three. Incorporation makes long-term usability become much more important than the initial learnability, and the product's usefulness becomes the main factor impacting the product's overall value in the eye of the user.

  6. Questionnaire for User Interaction Satisfaction - Wikipedia

    en.wikipedia.org/wiki/Questionnaire_for_User...

    The Questionnaire For User Interaction Satisfaction (QUIS) is a tool developed to assess users' subjective satisfaction with specific aspects of the human-computer interface. It was developed in 1987 by a multi-disciplinary team of researchers at the University of Maryland Human–Computer Interaction Lab .

  7. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    The aesthetics factor was manipulated by differing in terms of color combination, visual layout, and text font, which determine the level of aesthetics. [2] According to the study by Hall and Hanna, users perceived websites with white–black and black–white color combinations as less pleasing and stimulating than ones with non-grayscale color combinations.

  8. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    The following principles help in ensuring a design is user-centered: [11] Design is based upon an explicit understanding of users, tasks and environments. Users are involved throughout design and development. [12] Design is driven and refined by user-centered evaluation. Process is iterative (see below). Design addresses the whole user experience.

  9. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    In the user-driven or participatory design paradigm, some of the users become actual or de facto members of the design team. [6] The term user friendly is often used as a synonym for usable, though it may also refer to accessibility. Usability describes the quality of user experience across websites, software, products, and environments.