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JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Sentence 1 is an example of a simple sentence. Sentence 2 is compound because "so" is considered a coordinating conjunction in English, and sentence 3 is complex. Sentence 4 is compound-complex (also known as complex-compound). Example 5 is a sentence fragment. I like trains. I don't know how to bake, so I buy my bread already made.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
We see example 1 work because the French Embedded Language island Le matin de bonne heure, "early in the morning", is a time expression. (Also, it is repeated in Wolof in the second sentence.) In example 2, we see the quantifier a lot of is a predicted Embedded Language island. Here we see an objective complement of a finite verb begin with the ...
Car-spotting game; Cat and mouse (playground game) Catch (game) Chaskele; Children's Games (Bruegel) Chindro; Chinese handball; Chinese wall (game) Telephone game; Chopsticks (hand game) Chor Police (game) Clumsy Thief; Cocky laura; Coconut-shell walking; Color war; Conkers; Cooties; Crack the whip; Creep Mouse; Cup game
In linguistics and grammar, a sentence is a linguistic expression, such as the English example "The quick brown fox jumps over the lazy dog." In traditional grammar , it is typically defined as a string of words that expresses a complete thought, or as a unit consisting of a subject and predicate .
Byzantine Egyptian papyrus fragment. A literary fragment is a piece of text that may be part of a larger work, or that employs a 'fragmentary' form characterised by physical features such as short paragraphs or sentences separated by white space, and thematic features such as discontinuity, ambivalence, ambiguity, or lack of a traditional narrative structure.