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In October 2011, users of Xbox Live reported having unauthorized access to their Xbox Live accounts, with Microsoft points subsequently being used and/or bought to purchase various in-game items for FIFA 12. Microsoft responded to such incidents by restricting access to the account for 25 days while the fraud team investigated.
The Fair Credit Billing Act offers protections for unauthorized charges and limits your liability to $50. Important steps to help prevent credit card fraud include being cautious of suspicious ...
Prevent future theft. After you’ve reported the theft and secured your account, take steps to prevent future credit card fraud. Here are five measures to reduce the likelihood of your credit ...
In a credit card or debit card account, a dispute is a situation in which a customer questions the validity of a transaction that was registered to the account.. Customers dispute charges for a variety of reasons, including unauthorized charges, excessive charges, failure by the merchant to deliver merchandise, defective merchandise, dissatisfaction with the product(s) or service(s) received ...
Xbox Underground was an international hacker group responsible for gaining unauthorized access to the computer network of Microsoft and its development partners, including Activision, Epic Games, and Valve, in order to obtain sensitive information relating to Xbox One and Xbox Live.
“If you think you’ve fallen victim to a scam, it’s crucial to act quickly by reporting the loss to your bank immediately, blocking your credit card to prevent unauthorized charges, and ...
Cramming is a form of fraud in which small charges are added to a bill by a third party without the subscriber's consent, approval, authorization or disclosure. These may be disguised as a tax, some other common fee or a bogus service, and may be several dollars or even just a few cents.
In that statement, Microsoft clarified Xbox One used games trading and sharing policy for the first time. "Trade-in and Microsoft won't charge for reselling Xbox One games - but publishers can