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The frame rate drops during in-game cinematics, and the sound effects sound very distant. XBO [5] [15] Open Season: Ubisoft: The camera is jittery when running uphill on the Beaver Damage Stage. [5] [15] Outlaw Golf 2: Global Star Software [5] Outlaw Golf 9 More Holes of X-mas: Simon & Schuster: Frame rate drops during gameplay. [5] [15] Outlaw ...
Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...
8 to Glory: The Official Game of the PBR [2] A Way Out: 60 A choice of a better resolution or a higher frame rate Available [2] Aaero: 60 Available [3] Absolver [2] Aery - Broken Memories [2] Aery - Little Bird Adventure [2] Aftercharge [2] Age of Wonders: Planetfall: 30/60: 1080p @ 60 FPS or 1440p @ 30 FPS [4] Agents of Mayhem: 30/60: 1440p ...
The adult adventure game Lula 3D was criticized for its monotonous gameplay, poor puzzle designs, low-quality graphics (including animations, an inconsistent frame rate, and re-use of character models), its voice acting, the quality of its English translation, and low-brow humor that was too childish for its target audience.
Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [76] [85] also known as Ultra Video Graphics Array early on, [96] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [97] Originally, it was an extension to the VGA standard first released by IBM in 1987.
The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...
M-JPEG is an intraframe-only compression scheme (compared with the more computationally intensive technique of interframe prediction).Whereas modern interframe video formats, such as MPEG1, MPEG2 and H.264/MPEG-4 AVC, achieve real-world compression ratios of 1:50 or better, M-JPEG's lack of interframe prediction limits its efficiency to 1:20 or lower, depending on the tolerance to spatial ...