Search results
Results from the WOW.Com Content Network
A break at work (or work-break) is a period of time during a shift in which an employee is allowed to take time off from their job. It is a type of downtime . There are different types of breaks, and depending on the length and the employer's policies, the break may or may not be paid.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
To break up discontiguous runs of pages. For continuing text, use of <pages> is preferred. {{{1}}} word to be used {{{2}}}, positioning of the line and label: Add top for the line to be above label; Add left for the label to be in the left margin, and no break in the text (recommended for continuous text)
Sections are visually separated from each other with a section break, typically consisting of extra space between the sections, and sometimes also by a section heading for the latter section. They are a concern in the process of typography and pagination , where it may be desirable to have a page break follow a section break for the sake of ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 3 March 2025. Family of Unix-like operating systems This article is about the family of operating systems. For the kernel, see Linux kernel. For other uses, see Linux (disambiguation). Operating system Linux Tux the penguin, the mascot of Linux Developer Community contributors, Linus Torvalds Written in ...
The Labor Code sets the rules for hiring and firing of private employees; the conditions of work including maximum work hours and overtime; employee benefits such as holiday pay, thirteenth-month pay and retirement pay; and the guidelines in the organization and membership in labor unions as well as in collective bargaining. The prevailing ...
[29] [30] A game designer generally writes an initial game proposal document, that describes the basic concept, gameplay, feature list, setting and story, target audience, requirements and schedule, and finally staff and budget estimates. [31] Different companies have different formal procedures and philosophies regarding game design and ...
The 30-minute late-Thursday timeframe was created to showcase productions for young women of college age, a demographic that watches very little anime. The first production Honey and Clover was a particular success, peaking at a 5% TV rating in Kantou, very strong for late-night anime. The block has been running uninterrupted since April 2005 ...