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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [ 3 ] [ 4 ] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES . [ 4 ]
Geometry Wars: Retro Evolved 2: XB360* Shoot 'em up: 2008 2 Local Shared No *XBLA: Ghost Pilots: Arcade: Scrolling shooter: 1991 2 Local Shared No Ghost Squad: Wii: Shooter: 2007 4 Local Shared No Ghostbusters: The Video Game: PS3 / XB360: Action: 2009 2 Online Full Yes* *No SP campaign; limited co-op minigames Ghostbusters: The Video Game: Wii ...
In 2008, three new achievements totaling 50 gamerscore were added to Marble Blast Ultra on Xbox.com. [citation needed] Three DLC packs were released for the game during that year. On October 29, a DLC pack contained a new multiplayer level "Marble It Up". In December, the Marble-Fu map pack and Agoraphobia pack were released.
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
In most cases, an add-on will add one particular element to a game, such as a new weapon in a shooting game, a new unit or map in a strategy game, a new vehicle or track in a racing game, items in a game like Minecraft or Terraria, or additional content in simulation games (such as new pilotable airplanes, e.g., the Airbus A330 or Boeing 787 ...
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for ...