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  2. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  3. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.

  4. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.

  5. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  6. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    RDNA 3's Compute Units (CUs) for graphics processing are organized in dual CU Work Group Processors (WGPs). Rather than including a very large number of WGPs in RDNA 3 GPUs, AMD instead focused on improving per-WGP throughput. This is done with improved dual-issue shader ALUs with the ability to execute two instructions per cycle. It can ...

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs. [8] The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines.

  8. Boosteroid - Wikipedia

    en.wikipedia.org/wiki/Boosteroid

    Games can be played via Boosteroid on low-performance PCs, laptops, Chromebooks, smartphones, and Smart TVs. As of October 2024, they had 5.8 million users. [3] Boosteroid lets players stream titles licensed via third party storefronts. [4] Boosteroid is headquartered in Texas, USA, with its main research and development office in Kyiv, Ukraine ...

  9. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    Dynamic 2160p, scales horizontally as low as 2304x2160 in rare instances. Available [40] [41] [3] [21] Crash Bandicoot 4: It's About Time: 60 Dynamic 1080p resolution at a consistent 60FPS, compared to the 900p 30FPS target of Xbox One. Available [2] Crash Bandicoot N. Sane Trilogy: 30 Available [2] Crash Team Racing Nitro-Fueled: 30 [42] The ...