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Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition ...
A considerable part of the product offerings is free sample projects that make it easier to try out features and supported technologies. Just like an "App-Shop" platform, users have the possibility to search and install the offered products and projects directly from the CODESYS Development System without leaving the platform.
The question of gesture and motion takes more and more importance with the development of gesture controllers, haptic systems, motion capture systems, etc., on the one hand, and with the need of allowing virtual reality systems to inter-communicate through control data. Motion and gesture file formats are widely used today in many applications ...
The Functional Mock-up Interface (or FMI) defines a standardized interface to be used in computer simulations to develop complex cyber-physical systems.. The vision of FMI is to support this approach: if the real product is to be assembled from a wide range of parts interacting in complex ways, each controlled by a complex set of physical laws, then it should be possible to create a virtual ...
This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
A graphical user interface (GUI) showing various elements: radio buttons, checkboxes, and other elements. A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation.
In computing, multi-touch is technology which enables a touchpad or touchscreen to recognize more than one [7] [8] or more than two [9] points of contact with the surface. Apple popularized the term "multi-touch" in 2007 with which it implemented additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.