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The article also revealed that representatives of the three largest Xbox 360 resellers in the world (EB Games, GameStop, and Best Buy) claimed that the failure rate of the Xbox 360 was between 30% and 33%, and that Micromart, the largest repair shop in the United Kingdom, stopped repairing Xbox 360s because it was unable to fully repair the ...
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Okay, for a complete lowdown on the xbox-360 technical problems, read this (venturebeat.com xbox-360-defects-an-inside-history-of-microsofts-video-game-console-woes) after that you know all there is to know about the cause and width of the problems. Mahjongg 14:23, 15 April 2009 (UTC) It's strange.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).
The Xbox 360 video game console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the format option from system settings to utilize the new HDD.
Microsoft XCPU, codenamed Xenon, is a CPU used in the Xbox 360 game console, to be used with ATI's Xenos graphics chip.. The processor was developed by Microsoft and IBM under the IBM chip program codenamed "Waternoose", which was named after the Monsters, Inc. character Henry J. Waternoose III. [1]
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DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .