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The Apple II's Hi-Res mode was peculiar even by the standards of the day. While the CGA card released four years after the Apple II on the IBM PC allowed the user to select one of two color sets for creating 320×200 graphics, only four colors (the background color and three drawing colors) were available at a time. By contrast, the Apple ...
This is a list of Apple II applications including utilities and development ... 3D Art Graphics - 3D computer graphics software, a set of 3D computer graphics effects
Snider previously wrote the Apple II pinball game David's Midnight Magic. [1] Dazzle Draw is designed specifically to take advantage of the graphics capabilities of the Apple IIc and Enhanced IIe. [10] The program allows use of 16 colors and supports the creation of automated slide shows. [10]
It was released in 1984 as a demonstration product for the new 128K models of the Apple II line. In 1982, Apple published Lissner's Quick File, a database program that closely resembled what would become the AppleWorks database module, on both the Apple III and Apple II. Apple favored Apple Pascal at the time, so Lissner initially wrote Quick ...
For a list of current programs, see List of Mac software. Third-party databases include VersionTracker , MacUpdate and iUseThis . Since a list like this might grow too big and become unmanageable, this list is confined to those programs for which a Wikipedia article exists.
The Graphics Magician, subtitled Picture Painter, is a utility for drawing bitmapped images and playing them back from user-developed programs.It was written for the Apple II by Penguin Software founder Mark Pelczarski and Jon Niedfeldt, [1] and published by Penguin Software in 1982.
Shape tables are a feature of the Apple II ROMs which allows for manipulation of small images encoded as a series of vectors. An image (or shape) can be drawn in the high-resolution graphics mode—with scaling and rotation—via software routines in the ROM.
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .