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The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.
Unlike Steam's Big Picture mode which was designed for use on television screens, which was treated as a separate software branch within Valve, the Deck version of the Steam client stays consistent with the desktop version, adding functions and interface elements to make navigating through Steam easier with controller input, and indicators ...
SteamOS is an Arch Linux-based Linux distribution developed by Valve.It incorporates Valve's video game storefront Steam and is the official operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines.
Nvidia claims that its NVENC AV1 encoder featured in the Lovelace architecture is 40% more efficient than the H.264 encoder in the Ampere architecture. [ 21 ] The Lovelace architecture received criticism for not supporting the DisplayPort 2.0 connection that supports higher display data bandwidth and instead uses the older DisplayPort 1.4a ...
shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.
A browser's cache stores temporary website files which allows the site to load faster in future sessions. This data will be recreated every time you visit the webpage, though at times it can become corrupted. Clearing the cache deletes these files and fixes problems like outdated pages, websites freezing, and pages not loading or being ...
A Shader Engine comprises one geometry processor, up to 44 CUs (Hawaii chip), rasterizers, ROPs, and L1 cache. Not part of a Shader Engine is the Graphics Command Processor, the 8 ACEs, the L2 cache and memory controllers as well as the audio and video accelerators, the display controllers, the 2 DMA controllers and the PCIe interface.
TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/AMD and their second microarchitecture implementing the unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture ...