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Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent patterns.
This idea is motivated by the fact that some binary patterns occur more commonly in texture images than others. A local binary pattern is called uniform if the binary pattern contains at most two 0-1 or 1-0 transitions. For example, 00010000 (2 transitions) is a uniform pattern, but 01010100 (6 transitions) is not.
In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.
In pattern recognition, information retrieval, object detection and classification (machine learning), precision and recall are performance metrics that apply to data retrieved from a collection, corpus or sample space. Precision (also called positive predictive value) is the fraction of relevant instances among the retrieved instances. Written ...
Gestalt pattern matching, [1] also Ratcliff/Obershelp pattern recognition, [2] is a string-matching algorithm for determining the similarity of two strings. It was developed in 1983 by John W. Ratcliff and John A. Obershelp and published in the Dr. Dobb's Journal in July 1988.
Pattern Recognition is a novel by science fiction writer William Gibson published in 2003. Set in August and September 2002, the story follows Cayce Pollard , a 32-year-old marketing consultant who has a psychological sensitivity to corporate symbols.
A partially disassembled Curta calculator, showing the digit slides and the stepped drum behind them Curta Type I calculator, top view Curta Type I calculator, bottom view. The Curta is a hand-held mechanical calculator designed by Curt Herzstark. [1] It is known for its extremely compact design: a small cylinder that fits in the palm of the hand.
An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3. The state S 0 is both the start state and an accept state. For example, the string "1001" leads to the state sequence S 0, S 1, S 2, S 1, S 0, and is hence accepted.