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The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]
In the fall of 1949, the game was launched on the market, [5] and sold through Dayton's department stores. [3] Schaper sold 5,000 Cootie games by 1950, and over 1.2 million games by 1952. [3] [6] In 2003 'Cootie' was named one of the top 100 most memorable and creative toys in the last century by the Toy Industry Association. [7]
A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys ...
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley (1836-1911) in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers , formerly the largest game manufacturer in the United States.
The game may be played solely with pen, paper and a die or using a commercial game set, some of which contain custom scorepads and dice and others which contain pieces which snap together to make a beetle/bug. It is sometimes called Cootie or Bugs. The game is entirely based on random die rolls, with no skill involved.
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Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed.
The object is to be the first to build a three dimensional bug-like object called a "cootie" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, Cootie was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The game was ...