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  2. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    A number of meta-analyses have been conducted, at times reaching different conclusions. A 2001 meta-analysis reviewing the relationship between video game violence and aggression in teenagers (n = 3,033) found a significant and positive correlation, indicating that high video game violence does lead to greater aggression among teenagers. [4]

  3. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    The American Psychological Association stated, in 2015, that a correlation between the use of violent video games and aggressive behavior was observed. However, it was noted, "the interpretations of these effects have varied dramatically, contributing to the public debate about the effects of violent video games."

  4. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...

  5. Gen Alpha and Gen Z video gamers face a new threat that ... - AOL

    www.aol.com/finance/gen-alpha-gen-z-video...

    Today, 45% of Americans over age 50 play video games.These players have witnessed the evolution from classic games such as Tetris and Pong to immersive titles like Grand Theft Auto.

  6. Aggression - Wikipedia

    en.wikipedia.org/wiki/Aggression

    For instance, a long-term outcome study of youth found no long-term relationship between playing violent video games and youth violence or bullying. [143] One study suggested there is a smaller effect of violent video games on aggression than has been found with television violence on aggression.

  7. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    This has led to concerns that minors who play such video games will be influenced by the violence, altering their real-life behavior. Academic studies have attempted to find a connection between violent video games and the rate of violence and crimes from those that play them; some have stated a connection exists, [ 2 ] [ 3 ] [ 4 ] while others ...

  8. Video games in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_Philippines

    The Philippines is a minor player regarding the game development industry. In 2011, it was reported that the local industry only has a 0.02% market share of the $90 billion global industry. The majority of the game development industry is focused on outsourcing to foreign companies rather than creation of local content. [4]

  9. Philippines says China's 'coercive, aggressive' actions ... - AOL

    www.aol.com/news/philippines-says-chinas...

    The Philippines on Tuesday said its national security adviser and his U.S. counterpart discussed "coercive, aggressive and deceptive actions" by Beijing in the South China Sea, as a diplomatic row ...