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In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code: Avoid pipeline stalls by rearranging the order of instructions. [1]
For the compilation process to be deterministic, the input to the compiler must be the same, regardless of the build environment used. This typically involves normalizing variables that may change, such as order of input files, timestamps, locales, and paths. Additionally, the compilers must not introduce non-determinism themselves.
Ordinary programs are typically written under a sequential execution model where instructions execute one after the other and in the order specified by the programmer. ILP allows the compiler and the processor to overlap the execution of multiple instructions or even to change the order in which instructions are executed.
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
The GNU Compiler Collection (GCC) is a collection of compilers from the GNU Project that support various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL).
An incremental compiler is a kind of incremental computation applied to the field of compilation. Quite naturally, whereas ordinary compilers make a so-called clean build , that is, (re)build all program modules, an incremental compiler recompiles only modified portions of a program.
When code generation occurs at runtime, as in just-in-time compilation (JIT), it is important that the entire process be efficient with respect to space and time. For example, when regular expressions are interpreted and used to generate code at runtime, a non-deterministic finite-state machine is often generated instead of a deterministic one, because usually the former can be created more ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...