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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  3. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    The software can use this data to determine how light interacts with the model. If each polygon lies in a plane , the software could calculate a polygon's surface normal by calculating the normal of the polygon's plane, meaning this data would not have to be stored in the mesh.

  4. Tide table - Wikipedia

    en.wikipedia.org/wiki/Tide_table

    Tide tables, sometimes called tide charts, are used for tidal prediction and show the daily times and levels of high and low tides, usually for a particular location. [1] Tide heights at intermediate times (between high and low water) can be approximated by using the rule of twelfths or more accurately calculated by using a published tidal ...

  5. Atmospheric tide - Wikipedia

    en.wikipedia.org/wiki/Atmospheric_tide

    Solid curves: symmetric waves; dashed curves: antisymmetric waves. The fundamental solar diurnal tidal mode which optimally matches the solar heat input configuration and thus is most strongly excited is the Hough mode (1, −2) (Figure 3). It depends on local time and travels westward with the Sun.

  6. Ton Roosendaal - Wikipedia

    en.wikipedia.org/wiki/Ton_Roosendaal

    NaN's business model involved providing commercial products and services around Blender. In 2000 the company secured growth financing [ 5 ] by several investment companies. The target of this was to create a free creation tool for interactive 3D (online) content, and commercial versions of the software for distribution and publishing. [ 6 ]

  7. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Fitting of a noisy curve by an asymmetrical peak model, with an iterative process (Gauss–Newton algorithm with variable damping factor α).Curve fitting [1] [2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [3] possibly subject to constraints.

  8. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30] Blend4Web supports a set of Blender-specific features such as the node material editor (a tool for visual shader programming) [31] and the particle ...

  9. Regional Ocean Modeling System - Wikipedia

    en.wikipedia.org/wiki/Regional_Ocean_Modeling_System

    ROMS is a 4D modeling system. It is a 3-dimensional model (a 2D horizontal grid and a vertical grid) that can be run over a given amount of time, time being the 4th dimension. It is gridded into vertical levels that make up the water column and horizontal cells that make up the coordinates of the 2D cartesian plane of the model region.