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The puzzle proved popular, and Sulzberger himself authored a Times puzzle before the year was out. [11] In 1950, the crossword became a daily feature. That first daily puzzle was published without an author line, and as of 2001 the identity of the author of the first weekday Times crossword remained unknown. [13]
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
A reputation system is a program or algorithm that allow users of an online community to rate each other in order to build trust through reputation.Some common uses of these systems can be found on E-commerce websites such as eBay, Amazon.com, and Etsy as well as online advice communities such as Stack Exchange. [1]
In a compilation metapuzzle, the answers to puzzles unite as components used to solve a final puzzle. This form of puzzle is particularly inclined towards backsolving, where some of the component puzzle answers are used to solve the final metapuzzle, and the metapuzzle's solution is used to solve the remaining component puzzles.
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart ) in a logical way, in order to find the solution of the puzzle.
One of his puzzles was selected for Twenty Under Thirty, and another appeared in The American Red Crossword Book. In June 2012, he founded the Pre-Shortzian Puzzle Project, [7] a collaborative effort to build a digitized, fully analyzable database of The New York Times crossword puzzles published before Will Shortz became editor. Steinberg ...