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The Legend of Zelda: Ocarina of Time [a] is a 1998 action-adventure game by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. The game is the first in the Legend of Zelda series with 3D graphics.
Ship of Harkinian is an unofficial open source port of the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time that runs on Microsoft Windows, Linux, macOS, Wii U, and Nintendo Switch. It has also been ported to the Android operating system by a third party developer .
The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak. This strategic choice of high-performance but lower-capacity medium was met with some controversy compared to CD-ROM .
The Legend of Zelda: Ocarina of Time DD / Zelda 64 / Ura Zelda: The Legend of Zelda: Ocarina of Time (1998) was originally planned for release for the 64DD before moving development to the standard Nintendo 64 platform. After the move, Nintendo began work on an alternate, remixed version of Ocarina of Time for the 64DD called Ura Zelda.
The Nintendo 64 is one of the most recognized video game systems in history, [147] Designed in tandem with the controller, Super Mario 64 and The Legend of Zelda: Ocarina of Time are widely considered by critics and the public to be two of the greatest and most influential games of all time.
The console's top five is rounded out by Rare's GoldenEye 007 in third, with sales of just over 8 million units, [2] The Legend of Zelda: Ocarina of Time in fourth, with 7.6 million units sold worldwide, [3] and Super Smash Bros. in fifth, with sales of more than 5.5 million units. [4]
The iQue Player's library has 14 games, light conversions from past releases for the Nintendo 64 in Europe, North America, and Japan. One game was canceled, The Legend of Zelda: Majora's Mask [15] and another, a Traditional Chinese version of The Legend of Zelda: Ocarina of Time, was completed but never announced. [16]
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]