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The Game Boy Camera and Game Boy Printer (Pocket Camera and Pocket Printer in Japan) are accessories for the Game Boy handheld gaming system and were released in 1998. The camera can take basic, often grainy, black-and-white digital images using the four-color palette of the Game Boy system.
The Game Boy Micro [a] is a 32-bit handheld game console made by Nintendo. It was released in Japan on September 13, 2005, and to international markets later that year. It is a miniaturized version of the Game Boy Advance. The console was the last in the Game Boy family.
Game Boy First of the Game Boy line of handhelds. [1] Plays monochrome games from ROM cartridges. [1] Hardware revisions include the smaller Game Boy Pocket in 1996, and color screened Game Boy Color in 1998. [9] [1] 1,244 games released. [10] Was the best-selling handheld console until 2010 when it was surpassed by the Nintendo DS. [11] 1989 [1]
The original Game Boy motherboard (annotated version) The Game Boy uses a custom system on a chip (SoC), to house most of the components, named the DMG-CPU by Nintendo and the LR35902 by its manufacturer, the Sharp Corporation. [24] Within the DMG-CPU, the main processor is a Sharp SM83, [25] a hybrid of the Intel 8080 and Zilog Z80 processors.
The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings players can use.
VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles [2] as well as of Super Game Boy and Super Game Boy 2. It is still downloadable to this day. [3]
Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .
Prioritizing speed to market over processing power, he dropped the 32-bit chip for a faster version of the existing Game Boy's 8-bit processor that would allow for a quicker launch and maintain compatibility with the existing library of Game Boy games. [5] The Game Boy Color was announced in March 1998 and released in Japan that October. [8]
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