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  2. Java Bindings for OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_Bindings_for_OpenGL

    Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .

  3. PGF/TikZ - Wikipedia

    en.wikipedia.org/wiki/PGF/TikZ

    PGF/TikZ is a pair of languages for producing vector graphics (e.g., technical illustrations and drawings) from a geometric/algebraic description, with standard features including the drawing of points, lines, arrows, paths, circles, ellipses and polygons.

  4. Java 2D - Wikipedia

    en.wikipedia.org/wiki/Java_2D

    Conceptually, drawing a straight black line in Java 2D can be thought of as creating a line segment, transforming it according to the current transform, stroking it to create a thin rectangle, querying this shape to compute the pixels being affected, generating the pixels using java.awt.Color.BLACK, and then compositing the results onto the screen.

  5. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  6. Caltech Intermediate Form - Wikipedia

    en.wikipedia.org/wiki/Caltech_Intermediate_Form

    will draw a circle that has a radius of 10 (diameter of 20), centered at (30, 40). FIGURE B.3 A sample CIF "polygon" statement. The statement is: P 150 100 200 200 200 300 100 300 100 200; The POLYGON statement (or the letter P) takes a series of coordinate pairs and draws a filled polygon from them. Since filled polygons must be closed, the ...

  7. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded. This is the reason for a polygon stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

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  9. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    Shared append-only geometry output stream. A naive implementation of Marching Squares that processes every cell independently will perform every linear interpolation twice (isoline) or four times (isoband). Similarly, the output will contain 2 copies of the 2D vertices for disjoint lines (isoline) or 4 copies for polygons (isobands).