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JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Microsoft Math was originally released as a bundled part of Microsoft Student. It was then available as a standalone paid version starting with version 3.0. For version 4.0, it was released as a free downloadable product [4] and was called Microsoft Mathematics 4.0.
The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to ...
Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure , with the new business becoming the publisher of the game in association with Kaplan Inc.
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.
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