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Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
Math Girls (数学ガール, Sūgaku gāru) is the first in a series of math-themed young adult novels of the same name by Japanese author Hiroshi Yuki. It was published by SoftBank Creative in 2007, followed by Math Girls: Fermat's Last Theorem in 2008, Math Girls: Gödel's Incompleteness Theorems in 2009, and Math Girls: Randomized Algorithms in 2011.
In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.
The Education Policy Institute and education provider Renaissance analysed six million assessments taken by pupils from year three to nine in 2022/23.
Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14] During the inaugural Interactive Achievement Awards , the PC version received a nomination for "PC Edutainment Title of the Year" by the Academy of ...
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