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  2. Prompt engineering - Wikipedia

    en.wikipedia.org/wiki/Prompt_engineering

    For example, a prompt may include a few examples for a model to learn from, such as asking the model to complete "maison → house, chat → cat, chien →" (the expected response being dog), [23] an approach called few-shot learning. [24] In-context learning is an emergent ability [25] of large language models.

  3. One-shot learning (computer vision) - Wikipedia

    en.wikipedia.org/wiki/One-shot_learning...

    One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.

  4. Few-shot learning - Wikipedia

    en.wikipedia.org/wiki/Few-shot_learning

    Download as PDF; Printable version; In other projects ... Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in ...

  5. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    With CTD and PTD procedures, the same prompt is used throughout, and this prompt should ensure that the learner can give the correct response: It is a "controlling" prompt. The time delay prompt procedures are different from SLP and MTL procedures because instead of removing prompts by progressing through a hierarchy , prompts are removed by ...

  6. Backward chaining (applied behavior analysis) - Wikipedia

    en.wikipedia.org/wiki/Backward_Chaining_(Applied...

    The two types of prompting in a behavior chain are either most to least(MTL) or least to most (LTM). MTL prompting is when the most intrusive prompt is introduced initially and then systematically faded out to least intrusive prompts. This prompting method is mainly used when the task analysis is being taught. [5]

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  8. Zero-shot learning - Wikipedia

    en.wikipedia.org/wiki/Zero-shot_learning

    The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. [1]

  9. File:Designing Effective Questions.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Designing_Effective...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.