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Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia (The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of 3dfx) for linking two or more video cards together to produce a single output.
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
C2070 GPU Computing Module [11] July 25, 2011 1× GF100 575 448 1150 — GDDR5 384 6 [g] 3000 144 No 1.030 0.5152 2.0 247 Internal PCIe GPU (full-height, dual-slot) C2075 GPU Computing Module [13] July 25, 2011 — 3000 144 No 225 M2070/M2070Q GPU Computing Module [14] July 25, 2011 — 3132 150.3 No 225 M2090 GPU Computing Module [15] July 25 ...
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
The entire GPU shares a sampler and an ROP. [20] Specifications of Intel HD Graphics series [24] Graphics Launch Market Processor Code name Device id. [3] Core clock
The Shield runs Android TV; games optimized and ported for the device are offered through a separate Shield Store app. [3] The device can also stream games through Nvidia's on-demand subscription cloud gaming service, GeForce Now (formerly Nvidia GRID), and from a local computer using the GameStream function of supported Nvidia graphics cards ...
Historically, CPUs have used hardware-managed caches, but the earlier GPUs only provided software-managed local memories. However, as GPUs are being increasingly used for general-purpose applications, state-of-the-art GPUs are being designed with hardware-managed multi-level caches which have helped the GPUs to move towards mainstream computing.
High-end games such as Assassin's Creed II required one GPU per game. Two video streams are created for each game. One (the live stream) is optimized for game-play and real-world Internet conditions, while the other (the media stream) was a full HD stream that was server-side and used for spectators or for gamers to record videos of their game ...