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  2. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer.

  3. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    The term comes from the specification for Common Lisp, which explicitly refers to the programming language feature enabling for inter-language calls as such; [citation needed] the term is also often used officially by the interpreter and compiler documentation for Haskell, [1] Rust, [2] PHP, [3] Python, and LuaJIT [4] [5]: 35 . [6]

  4. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...

  5. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  6. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations.

  8. JSONP - Wikipedia

    en.wikipedia.org/wiki/JSONP

    In July 2005, George Jempty suggested an optional variable assignment be prepended to JSON. [19] [20] The original proposal for JSONP, where the padding is a callback function, appears to have been made by Bob Ippolito in December 2005 [21] and is now used by many Web 2.0 applications such as Dojo Toolkit and Google Web Toolkit.

  9. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency , by using asynchronous method invocation and a scheduler for handling requests.