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  2. Shapeshifting - Wikipedia

    en.wikipedia.org/wiki/Shapeshifting

    1722 German woodcut of a werewolf transforming. Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchhadhari naag (shape-shifting cobra) of India, shapeshifting fox spirits of East Asia such as the huli jing of China, the obake of Japan, the Navajo skin-walkers, and gods, goddesses and demons and ...

  3. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...

  4. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    In contrast, those that are only limited to Windows can work with Wine, or Proton on Linux or MacOS to have multiplayer working on their respective platform. Steam has support for them in use like the Steam Deck but it could be considered not cross-platform as those are only compatibility layers from Windows except certain games with Anti-Cheat ...

  5. List of best-selling video game franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Petz (Dogz and Catz) is a series of games in which the player can adopt, raise, care for and breed their own virtual pets. Yu-Gi-Oh! July 1998 [211] 21.8 million [211] Yu-Gi-Oh! [ae] is a series of video games based on the Japanese anime and manga franchise created by Kazuki Takahashi. Games in the series have been developed and published by ...

  6. Human–animal communication - Wikipedia

    en.wikipedia.org/wiki/Humananimal_communication

    Humananimal communication is the communication observed between humans and other animals, ranging from non-verbal cues and vocalizations to the use of language. [ 1 ] Some humananimal communication may be observed in casual circumstances, such as the interactions between pets and their owners, which can reflect a form of spoken, while not ...

  7. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality applications, running on handheld devices utilized as virtual reality headsets, can also digitize human presence in space and provide a computer generated model of them, in a virtual space where they can interact and perform various actions.

  8. Hunting - Wikipedia

    en.wikipedia.org/wiki/Hunting

    The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products (fur/hide, bone/tusks, horn/antler, etc.), for recreation/taxidermy (see trophy hunting), although it may also be done for resourceful reasons such as removing predators dangerous to humans or domestic animals (e.g. wolf hunting), to ...

  9. List of legendary creatures in Hindu mythology - Wikipedia

    en.wikipedia.org/wiki/List_of_legendary...

    Reachisey is a mythical animal, with the head of a lion, a short elephantine trunk, and the scaly body of a dragon. It occurs at Angkor Wat in the epic bas reliefs of the outer gallery. Rompo is a mythological beast with the head of a hare, the ears of a human, a mane, a slender body, the front arms of a badger, and the rear legs of a bear. It ...