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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    ZDoom is a source port launched for Windows on March 6, 1998, and later Linux and macOS. It supports Boom editing extensions [ 90 ] plus all of the extensions made in the version of the Doom engine used in Hexen: Beyond Heretic , as well as several other new features.

  3. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  4. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    Due to copyright issues concerning the sound library used by the original DOS version, id Software released only the source code to the Linux version of the game. [ 1 ] [ 2 ] Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS. [ 3 ]

  5. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Download QR code; Print/export ... Urban Brawl is a 2008 indie game developed by "Scuba Steve" Browning with the ZDoom source ... DeePsea, Linux Doom Editor, and ...

  6. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete.

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.

  9. Hexen: Beyond Heretic - Wikipedia

    en.wikipedia.org/wiki/Hexen:_Beyond_Heretic

    This allowed the game to be ported to different platforms such as Linux, AmigaOS, and OS/2 (including eComStation and ArcaOS). Hexen is compatible with many Doom source ports ; Hexen ' s features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.