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  2. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA ...

  3. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.

  4. Rob Miles - Wikipedia

    en.wikipedia.org/wiki/Rob_Miles

    More Microsoft XNA Game Studio 3.0: Create Great Games: Learn Programming Now!, Rob Miles. Microsoft Press, 2009 ISBN 978-0-7356-2659-1; Learn C# Now Toolkit, John Sharp, Rob Miles (Author). Microsoft Press, 2008 ISBN 978-0-7356-2598-3; Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, Rob Miles.

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  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... MonoGame / XNA: C#: 2009 C#: Yes 2D, 3D ... Microsoft Public:

  7. Cross-platform Audio Creation Tool - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_Audio...

    Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.

  8. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    Barth, who was making the game for free, then lost interest and dropped the project, as development of the game had become too difficult. [2] The source code of Infiniminer is now available under the MIT License. [17] Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. [18]

  9. Zune - Wikipedia

    en.wikipedia.org/wiki/Zune

    Retail packages contained a pair of basic earbuds, a USB sync cable, a small drawstring pouch, a start-up CD, documentation and a 14-day free trial of the premium Zune Pass streaming service. The Zune 80 was announced on October 2, 2007, [ 44 ] along with the smaller Zune 4 and Zune 8 to compete with Apple's iPod nano line.