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In many respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games .
DirectX functionality is provided in the form of COM-style objects and interfaces. Additionally, while not DirectX components themselves, managed objects have been built on top of some parts of DirectX, such as Managed Direct3D [31] and the XNA graphics library [32] on top of Direct3D 9. Microsoft distributes debugging tool for DirectX called ...
MonoGame attempts to fully implement the XNA 4 API. [10] It accomplishes this across Microsoft platforms using SharpDX and DirectX. [11] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This ...
XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner. MDX, however, does not support the newer APIs such as Direct3D 10, XInput, and XAudio 2. MDX is deprecated in favor of XNA Game Studio Express.
.NET Framework. Remoting, Assemblies, Metadata; Common Language Runtime, Common Type System, Global Assembly Cache, Microsoft Intermediate Language, Windows Forms ...
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.
Windows UI Library (WinUI codenamed "Jupiter", [3] [4] and also known as UWP XAML and WinRT XAML) is a user interface API that is part of the Windows Runtime programming model that forms the backbone of Universal Windows Platform apps (formerly known as Metro-style or Immersive) for the Windows 8, Windows 8.1, Windows 10 and Windows Phone 8.1 operating systems.