Search results
Results from the WOW.Com Content Network
The near-miss effect is boosted by conditional reinforcement and personal control. [3] [4] It stimulates reward-related parts of the brain such as the ventral striatum, [5] and can increase heart rate and dopamine transmission in the brain, [6] [7] with the stimuli causing the feeling that the gambler is close to a win.
Since the Iowa gambling task measures participants' quickness in "developing anticipatory emotional responses to guide advantageous choices", [10] it is helpful in testing the somatic marker hypothesis. According to the hypothesis, somatic markers give rise to anticipation of the emotional consequences of a decision being made.
This is an accepted version of this page This is the latest accepted revision, reviewed on 30 January 2025. Repetitive gambling despite demonstrable harm and adverse consequences Medical condition Problem gambling Other names Ludopathy, ludomania, degenerate gambling, gambling addiction, compulsive gambling, gambling disorder Specialty Psychiatry, clinical psychology Symptoms Spending a lot of ...
The illusion of control is the tendency for people to overestimate their ability to control events. It was named by U.S. psychologist Ellen Langer and is thought to influence gambling behavior and belief in the paranormal. [1]
Brandon Griggs has been going to Las Vegas since the 1980s in a variety of roles: as an unlucky gambler, as a working journalist, as a soon-to-be-wed bachelor and as just another tourist wearing ...
The end-of-the-day betting effect is a cognitive bias reflected in the tendency for bettors to take gambles with higher risk and higher reward at the end of their betting session to try to make up for losses. William McGlothlin (1956) and Mukhtar Ali (1977) first discovered this effect after observing the shift in betting patterns at horserace ...
An emotional hedge is a psychological and financial strategy used to mitigate potential negative emotions by offsetting a personally significant outcome with a compensatory action. [1] The concept is most commonly applied in sports betting , where an individual places a wager against their favored team. [ 2 ]
The task was originally presented simply as the Gambling Task, or the "OGT". Later, it has been referred to as the Iowa gambling task and, less frequently, as Bechara's Gambling Task. [4] The Iowa gambling task is widely used in research of cognition and emotion. A recent review listed more than 400 papers that made use of this paradigm. [5]