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ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
1.5 L (1,493 cc or 91.1 cu in) I3, with a single overhead camshaft, four valves-per-cylinder, and common-rail direct fuel injection. This engine was designed in 1998 with the related 4-cylinder variant R 420 SOHC.
In September 2018, Nvidia introduced their GeForce RTX and Quadro RTX GPUs, based on the Turing architecture, with hardware-accelerated ray tracing using a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [ 5 ]
The 153 cu in engine had a 3 + 7 ⁄ 8-inch (98 mm) bore and 3 + 1 ⁄ 4-inch (82.6 mm) stroke, with two overhead valves per cylinder actuated by pushrods and a 1-3-4-2 firing order. The Chevy II 's 194 cu in six-cylinder used a 3 + 9 ⁄ 16 -inch (90.5 mm) bore, which by 1964 was enlarged to match the 153 four-cylinder's resulting in a ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
The Hopper architecture was the first Nvidia architecture to implement the transformer engine. [14] The transformer engine accelerates computations by dynamically reducing them from higher numerical precisions (i.e., FP16) to lower precisions that are faster to perform (i.e., FP8) when the loss in precision is deemed acceptable. [ 14 ]
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